Sunday, May 31, 2009

bistability


sometimes, a piece is overlooked, even though it is set up at a prominent location. this one, a white featureless cube, is such an example. it has been at the kiss the sky exhibition curated by dc spensley at one of the NMC sims for several weeks , but it perhaps looked too simple and unspectacular. it is one of a series of works playing with the aspect of freezing time or taking a 3D snapshot, but also belongs to my examinations of the cube as a metaphor for three-dimensional space. once touched by the viewer, it exploded into 125 small cubes, which stopped their travel in mid-air. touching any of the small cubes again reverted the work, just like pressing an undo-button, so that the visitor determines the appearance of the work, and leaves that as initial appearance for the next viewer. bistability can now be seen at the museum of hyperformalism curated by dc spensley, and here it is noticed: bryn oh was so kind to write about it.

Friday, May 29, 2009

environment

all black and white
environment (see more pictures here) was created for nur moo's poetik party at the sintetika sim as commissioned work. it consisted of a dancefloor inside a large box with several interactive elements, which allowed the party goers to actively participate in forming the appearance of the environment. so-called dance balls, which allow the avatars to dance, were positioned at the walls in various orientations. one lounge with furniture was placed on the wall, another one hidden in the cubes, which formed the walls. the whole installation was laid out like a labyrinthine cave, with many enclosures and hidden elements. it was covered by many bloggers, just to mention a few: don hosho, soror nishi, comet morigi, hamlet au, and a video by opensource obscure.
for comet's blog, i gave some additional comments:
just a few additional comments about the environment for the "poetik party". i transferred some of the conceptual ideas that i'm using in my work to this installation. of course, first of all, i'm playing with the notion of "virtual space", when i make the visitors dance on the walls or even upside down, or when i put sofas at the wall where you can sit. the orientation of the avatar while walking or running is defined by the rules of second life, but there's no reason why avatars shouldn't, for example, walk on walls. a virtual world is not about recreating reality.
another point is interactivity (see also, for example, my nested cubes): the interactive nature of the space makes you a participant in defining how the space looks like. you as visitor can change the light effects, click on the cubes which make up the wall, some of them will start changing color, or start flickering, or even explode into smaller cubes. click again, and it'll revert back. i just give the structure, you can change the details.
finally, a note about the way in which it is built: it started off as a solid structure without any space inside, a block of regular solid cubes, and then i carved it, i removed cubes instead of adding them, just like a sculptor would do when she makes a sculpture out of marble, and quite the opposite of how an architect would work. when building in a virtual world, there's no need to follow any of the rules that hold in reality.

spiral reloaded

spiral
the spiral was shown at the ARENA event for one week. it was an interactive installation with 1001 cubes in a spiral pattern (see spiral at BiW) slightly above ground. when an avatar walked into a cube, this cube would gently fly away. every 15 minutes, all remaining cubes started to fly away, forming a spiral pattern in space. after that, the spiral was reconstructed automatically, and the lifecycle of the installation restarted. helfe ihnen videotaped the spontaneous opening performance by Gumnosophistai Nurmi and Humming Pera from the Avatar Orchestra Metaverse.
the spiral was shown again as part of the OPEN GARDEN interAction curated by arco rosca, which is currently part of the Museo del Metaverso.

Thursday, May 28, 2009

portraits

portraits with shadows
portraits was shown at Brooklyn Is Watching for about one week. each avatar, who accepted the offer, received an object, the portrait. upon rezzing, this object assumed the size of the avatar and called itself "portrait of ..." with ... being the avatars name. a notecard accompanied the portrait:
Dear Owner,

Congratulations! You are now the owner of an original artwork by Selavy Oh.
This object is a unique portrait of yourself, an accurate rendering of your “bounding box”, your physical appearance in Second Life.
You may give it to others, but it will remain your portrait.
But be aware that this is an original, uniquely created for you by Selavy Oh.
You will not receive a second version of this artwork.

Sincerely,

Selavy Oh, October 2008
each avatar received only one offer. for a list of avatars that accepted the offer and actually rezzed the portrait, see here. for further explanation see my comment to jay's blog on BiW.

Wednesday, May 27, 2009

sketch book

sketchbook
sketchbook
a sketchbook for the exhibition rinascimento virtuale at florence, italy. my first work as selavy oh, which did not use second life as medium. see also fabio fornasi's blog post featuring my sketchbook for a poster.

Saturday, May 23, 2009

chain

chain
the chain was an installation for brooklyn is watching, and it had a big, yet unintended effect: because of this work, i was banned for one day from second life. more about this incident on my flickr page and at the BiW blog post, where lots of people commented on it. the picture above was featured by beth harris in her blogpost About BiW.

attractive art

temporary installation at the corner of the "Brooklyn Is Watching" sim, see the blog post by jay newt, where i left some comments to explain this work, and the video podcast at smARThistory by beth harris and steven zucker. the list of attracted visitors can be found here. attractive art is certainly among my most important works so far. it has been chosen among the 30 best works shown at Brooklyn Is Watching during the first year.