Friday, May 29, 2009

environment

all black and white
environment (see more pictures here) was created for nur moo's poetik party at the sintetika sim as commissioned work. it consisted of a dancefloor inside a large box with several interactive elements, which allowed the party goers to actively participate in forming the appearance of the environment. so-called dance balls, which allow the avatars to dance, were positioned at the walls in various orientations. one lounge with furniture was placed on the wall, another one hidden in the cubes, which formed the walls. the whole installation was laid out like a labyrinthine cave, with many enclosures and hidden elements. it was covered by many bloggers, just to mention a few: don hosho, soror nishi, comet morigi, hamlet au, and a video by opensource obscure.
for comet's blog, i gave some additional comments:
just a few additional comments about the environment for the "poetik party". i transferred some of the conceptual ideas that i'm using in my work to this installation. of course, first of all, i'm playing with the notion of "virtual space", when i make the visitors dance on the walls or even upside down, or when i put sofas at the wall where you can sit. the orientation of the avatar while walking or running is defined by the rules of second life, but there's no reason why avatars shouldn't, for example, walk on walls. a virtual world is not about recreating reality.
another point is interactivity (see also, for example, my nested cubes): the interactive nature of the space makes you a participant in defining how the space looks like. you as visitor can change the light effects, click on the cubes which make up the wall, some of them will start changing color, or start flickering, or even explode into smaller cubes. click again, and it'll revert back. i just give the structure, you can change the details.
finally, a note about the way in which it is built: it started off as a solid structure without any space inside, a block of regular solid cubes, and then i carved it, i removed cubes instead of adding them, just like a sculptor would do when she makes a sculpture out of marble, and quite the opposite of how an architect would work. when building in a virtual world, there's no need to follow any of the rules that hold in reality.

No comments:

Post a Comment