for comet's blog, i gave some additional comments:
just a few additional comments about the environment for the "poetik party". i transferred some of the conceptual ideas that i'm using in my work to this installation. of course, first of all, i'm playing with the notion of "virtual space", when i make the visitors dance on the walls or even upside down, or when i put sofas at the wall where you can sit. the orientation of the avatar while walking or running is defined by the rules of second life, but there's no reason why avatars shouldn't, for example, walk on walls. a virtual world is not about recreating reality.
another point is interactivity (see also, for example, my nested cubes): the interactive nature of the space makes you a participant in defining how the space looks like. you as visitor can change the light effects, click on the cubes which make up the wall, some of them will start changing color, or start flickering, or even explode into smaller cubes. click again, and it'll revert back. i just give the structure, you can change the details.
finally, a note about the way in which it is built: it started off as a solid structure without any space inside, a block of regular solid cubes, and then i carved it, i removed cubes instead of adding them, just like a sculptor would do when she makes a sculpture out of marble, and quite the opposite of how an architect would work. when building in a virtual world, there's no need to follow any of the rules that hold in reality.