Monday, March 23, 2009

the black cube


the black cube was the first project i did in second life apart from giving selavy a face and an appearance. the black cube was a reaction to the disturbing discovery that it is almost impossible to leave traces in a virtual world. traces such as footsteps in mud, fingerprints on a clear window pane.
the black cube was scripted to circumvent the auto-return feature which is installed on almost every sim, and which prevents you to litter the virtual world, but also to leave traces. the cube did not just stay at the location, but very slowly rose upward, with a speed impossible to notice.
the black cube was installed on various sims (the picture shows it at 30 different locations), i took a picture at each location together with a landmark, and then noted when the cube was sent back by the parcel owner. in most cases, i wrote a instant message to the sim owner afterwards to explain why i left the cube. see this set on flickr for more images.

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