tag:blogger.com,1999:blog-62356545541501083532024-02-07T04:20:58.924+01:00selavy oharchive of works using virtual worldsSelavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.comBlogger80125tag:blogger.com,1999:blog-6235654554150108353.post-47836110826060586772016-08-17T14:58:00.001+02:002016-08-18T12:12:36.494+02:00bury your fears - bury your dreams<span id="goog_1761392913"></span><br />
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“bury your fears - bury your dreams“ is a multimedia work consisting of three interdependent parts: <br />
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<li>a real-life series of interventions at various german graveyards from 2014-2016</li>
<li>a <a href="http://www.blurb.com/books/7215042-bury-your-fears-bury-your-dreams" target="_blank">print-on-demand book</a> available for purchase documenting and complementing the interventions</li>
<li>a full-sim installation in the virtual world of second life, on view july to august 2016 at the sim <a href="http://maps.secondlife.com/secondlife/MetaLES/123/116/22" target="_blank">MetaLes</a> curated by ux has</li>
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read more about the installation at the blogs <a href="http://apmel.blogspot.gr/2016/07/selavy-oh-without-face-has-done-it-again.html" target="_blank">Apmel's world</a>, <a href="http://echtvirtuell.blogspot.gr/2016/07/metales-bury-your-fears-bury-your.html" target="_blank">Echt Virtuell</a>, <a href="http://zikiquesti.blogspot.gr/2016/07/bury-your-fears-bury-your-dreams.html" target="_blank">Ziki Questi</a>, <a href="http://www.rezatar.com/bury-fears-bury-dreams/" target="_blank">Rezatar</a>, <a href="https://caitlintobias.com/2016/07/15/bury-your-fears-bury-your-dreams/" target="_blank">Cait's world</a>, the TV station <a href="http://aview.tv/2016-7-21-wwzy-bury-your-fears-bury-your-dreams-by-selavy-oh_befd8067b.html" target="_blank">AVIEW.TV</a>, the <a href="http://secondlife.com/destination/bury-your-fears-bury-your-dreams" target="_blank">SL destination guide</a>, and probably several others that i've overlooked!Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com0tag:blogger.com,1999:blog-6235654554150108353.post-8124210272917311562016-06-02T20:00:00.000+02:002016-06-10T15:56:12.613+02:00what remains<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjPUQ_-WyGXEriqRptzuDOSkXk0xwQ9-z1K8CTxmjQJjiZkP_trmWx_9LFFU7CvViY4Q9xQBTNphhCK8aysVkR_axVVFJTGAxV7HhbFNGIG2xGeIBBDOgAonXE5pWxz-TfLcNZx-oZRfs/s1600/IMG_6636_SW.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjPUQ_-WyGXEriqRptzuDOSkXk0xwQ9-z1K8CTxmjQJjiZkP_trmWx_9LFFU7CvViY4Q9xQBTNphhCK8aysVkR_axVVFJTGAxV7HhbFNGIG2xGeIBBDOgAonXE5pWxz-TfLcNZx-oZRfs/s400/IMG_6636_SW.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">traces of communication </td></tr>
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what remains - performance and lecture for the <a href="http://www.markemarghescu.org/entwicklung/?p=6681" target="_blank">Salon Ka_Lin</a> organized by Katalin Marghescu. selavy gave an artist lecture explaining aspects of her work and organized a participatory networking performance. we even managed to meet oberon onmura during a brief visit in second life - despite the bad network connection at the Salon.<br />
<br />Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com0tag:blogger.com,1999:blog-6235654554150108353.post-68684459514421113772016-04-15T16:13:00.002+02:002016-04-15T16:13:52.316+02:00l'appel du vide<div class="separator" style="clear: both; text-align: center;">
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contribution to the <a href="http://ludic-society.net/voidbook/" target="_blank">VOIDBOOK</a> soirée by Max Moswitzer and Margarete Jahrmann shown and performed at the Durchhaus Vienna and the Cabaret Voltaire Zurich. thanks so much for the opportunity, this was a lot of fun!Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com0tag:blogger.com,1999:blog-6235654554150108353.post-10616498062406178322015-07-09T23:46:00.000+02:002015-07-09T23:46:18.085+02:00the trace of days<div class="separator" style="clear: both; text-align: center;">
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real-life exhibition at the projektraum streitfeld in munich, germany, june 2015. exhibition items included the project <a href="http://ohselavy.blogspot.de/2011/02/construct.html" target="_blank">CONSTRUCT</a> presented via a projector and screens, the block of <a href="http://ohselavy.blogspot.de/2011/05/construct-humlab.html" target="_blank">75 pages of code</a> for CONSTRUCT, and a sculptural installation.Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com3tag:blogger.com,1999:blog-6235654554150108353.post-23165460157145483662014-04-09T22:47:00.004+02:002014-07-30T13:27:07.905+02:00silence<div class="separator" style="clear: both; text-align: center;">
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mimesis monday received a LEA sim for her project <a href="http://historieforteller.wordpress.com/2014/02/01/artist-in-residence-project-transitt-breathe-silence-and-personality/" target="_blank">TRANSIT’T</a>, which consists of three parts: silence, breathe, and personality. mimesis invited one guest artist for each of the parts, and i was so lucky to be chosen for part 2: silence. silence - or Taciturnly, as mimesis calls it (read about <a href="http://historieforteller.wordpress.com/2014/04/27/taciturnly-closing-to-day-and-some-few-words/" target="_blank">her view here</a> and <a href="http://historieforteller.wordpress.com/2014/04/13/taciturnly-1st-week/" target="_blank">some other links here</a>) - is on view for one month. read opinions about the experience in <a href="http://honourmcmillan.wordpress.com/2014/04/08/art-a-trigger-warning-in-second-life/" target="_blank">Honour McMillan's blog</a> and <a href="http://zikiquesti.blogspot.no/2014/04/transitt-taciturnly.html" target="_blank">Ziki Questi's blog</a>.Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com0tag:blogger.com,1999:blog-6235654554150108353.post-8118722352751883192013-11-01T21:22:00.001+01:002014-03-29T13:20:47.731+01:00time machine<div class="separator" style="clear: both; text-align: center;">
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time machine - talk at the <a href="http://re-new.org/cal/paper-sessions/thursday-oct-31/" target="_blank">2013 re-new conference</a> in Copenhagen. thanks to alpha auer, who also had a talk in the same conference, and ichibot nishi for being in the audience. for those who couldn't come: you missed something! check the <a href="http://issuu.com/re-new/docs/re-new_2013_conference_proceeding/32" target="_blank">conference proceedings for the paper.</a>Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com1tag:blogger.com,1999:blog-6235654554150108353.post-81886158176736554182012-12-21T20:26:00.000+01:002012-12-21T20:26:15.185+01:00the true artist tries to save the world by slowing down time<div class="separator" style="clear: both; text-align: center;">
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performance for the<a href="http://odysseysimulator.blogspot.de/2012/12/odyssey-festival-schedule.html" target="_blank"> The End of the World</a> at Odyssey, 21.12.12, 1pm SLT. </div>
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in a virtual world, such as Second Life, creating things causes server load. Such load can lead to considerable time lag, or time dilation, affecting every movement inworld. in her performance, selavy oh will try to create as much as possible to slow down time.</div>
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if she succeeds, then the flow of time will stop and the end of the world will never come.</div>
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wish her luck.</div>
<br />Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com1tag:blogger.com,1999:blog-6235654554150108353.post-78440918258853111452012-10-04T22:13:00.001+02:002012-10-04T22:13:15.574+02:00LPDT3<div class="separator" style="clear: both; text-align: center;">
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<span style="background-color: white; color: #444444; font-family: 'Droid Sans'; font-size: 13px; line-height: 18px;">LPDT3 is the new version of the collaborative installation </span><a href="http://ohselavy.blogspot.com/2010/09/lpdt2.html" style="background-color: white; color: #4d469c; font-family: 'Droid Sans'; font-size: 13px; line-height: 18px; text-decoration: none;">LPDT2</a><span style="background-color: white; color: #444444; font-family: 'Droid Sans'; font-size: 13px; line-height: 18px;"> on opensim (Roy Ascott, Elif Ayiter, </span><span style="background-color: white; color: #444444; font-family: 'Droid Sans'; font-size: 13px; line-height: 18px;">Heidi Dahlsveen, </span><span style="background-color: white; color: #444444; font-family: 'Droid Sans'; font-size: 13px; line-height: 18px;">Max Moswitzer, </span><span style="background-color: white; color: #444444; font-family: 'Droid Sans'; font-size: 13px; line-height: 18px;">Selavy Oh</span><span style="background-color: white; color: #444444; font-family: 'Droid Sans'; font-size: 13px; line-height: 18px;">) that is shown as part of Roy Ascott's mini-retrospective (curated by Juliette Yuan) at the <a href="http://www.shanghaibiennale.org/en/" target="_blank">Shanghai Biennale 2012</a></span><span style="background-color: white; color: #444444; font-family: 'Droid Sans'; font-size: 13px; line-height: 18px;">. if you can't go to china or if you're interested in the inworld experience, register at <a href="http://ngrid.org/blog/?q=node/3" target="_blank">NGRID</a></span><span class="commentBody" data-jsid="text" style="background-color: white; color: #444444; font-family: 'Droid Sans'; font-size: 13px; line-height: 18px;">, or go from elsewhere on the hypergrid to hg.ngrid.org:8002.</span>Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com0tag:blogger.com,1999:blog-6235654554150108353.post-32124978254394127122012-07-06T22:53:00.001+02:002012-07-06T22:53:08.535+02:00silence, please<div class="separator" style="clear: both; text-align: center;">
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site-specific installation for the UWA Centenary 3D Art Challenge. the work is completely invisible unless visitor communicate via Second Life chat. then, the typed text will appear as vertical column of letters, each 1m in height, above the speaker. since the main limitation for an entry to the show was the 110-prim limit, "silence, please" generates maximally 110 letters including blanks, which is pretty close to the twitter limit. as soon as the limit is reached, the letters fall down on the visitors and subsequently vanish.<br />
unfortunately, the original version of the work, which affected visitors all over the exhibition, was not accepted and a modification was requested that restricted the range to a radius of 20m. the argument of the organizers was that the work was 'intrusive' and 'unfair to the other artists'.Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com1tag:blogger.com,1999:blog-6235654554150108353.post-52112178863483211922012-06-10T11:41:00.000+02:002012-09-23T19:05:37.548+02:00conformational change<div class="separator" style="clear: both; text-align: center;">
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installation for <a href="http://metalesperformance.blogspot.de/">Per4mance MetaLES ..O..</a> curated by Ux Hax </div>
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opening june 10th 2012 1:00pm SLT at <a href="http://slurl.com/secondlife/metales/200/200/20">MetaLES</a></div>
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1000 white battens form either one single cube, the initial conformation, or four cubes, the second conformation. visitors flying through the cubes cause the battens to change their position. five cubes are visible while the transition is incomplete. see also <a href="http://quanlavender.blogspot.de/2012/06/selavy-oh-metales.html">quan lavender's blog</a> , the <a href="http://echtvirtuell.blogspot.com.es/2012/06/metales-conformational-change-von.html" target="_blank">echtvirtuell blog</a> in german language, and <a href="http://www.youtube.com/watch?v=eeYImzesD8A" rel="nofollow" target="_blank">machinima by with actor</a>. ux made a <a href="https://vimeo.com/50009083" target="_blank">great machinima</a> including the final dissolution of the installation.</div>
Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com1tag:blogger.com,1999:blog-6235654554150108353.post-79104850508580882432012-02-28T16:35:00.000+01:002012-02-28T16:35:30.862+01:00transformation<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPhkiSDpXkR4jWsNq4M7lLGmB_l6Ef0PsuncRwAAeBmlt6uQVKs0ZWtEwjO-0oiec_Bww9tBkyUFf6dwrB-VZd9O2QfixeA4nWub4V_FXNe5mQOEP-zIkhLkrqpoH8IpEACHzBKRquwVI/s1600/Snapshot_081.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="329" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPhkiSDpXkR4jWsNq4M7lLGmB_l6Ef0PsuncRwAAeBmlt6uQVKs0ZWtEwjO-0oiec_Bww9tBkyUFf6dwrB-VZd9O2QfixeA4nWub4V_FXNe5mQOEP-zIkhLkrqpoH8IpEACHzBKRquwVI/s640/Snapshot_081.png" width="600" /></a></div>
"transformation" was an event at LEA24 (see also <a href="http://ohselavy.blogspot.com/2011/12/der-schauer.html" target="">der schauer</a>). during the transformation, which took about 3 hours, the whole area was covered by three independent threads made out of prims, which traced the flight trajectories of three floating cubes. the resulting structure is a dense nest-like accumulation of interconnected prims surrounding the center of the sim. use the official Second Life® viewer with shadows enabled to experience the local lighting. the show is open until mid-march. <a href="http://secondlife.com/destination/transformation-by-selavy-oh" target="_blank">featured event</a> in SL's destinations.Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com1tag:blogger.com,1999:blog-6235654554150108353.post-83974267793589934732011-12-21T08:50:00.003+01:002012-04-10T20:21:20.374+02:00der schauer<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhes4KnwzQ4L9GgMGwk4GDXEmuzbw8VJUgLJIn3vJu6qHEr-T8HM0067QBWln7AyYtOrwX7nYHG3dzKHsAhv0Dxu0jFBZ6Q8TMZRh-bKlsuntGly_LVNNv70hEfrA_L_2ZgYVeQFA4sJus/s1600/Snapshot_156.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhes4KnwzQ4L9GgMGwk4GDXEmuzbw8VJUgLJIn3vJu6qHEr-T8HM0067QBWln7AyYtOrwX7nYHG3dzKHsAhv0Dxu0jFBZ6Q8TMZRh-bKlsuntGly_LVNNv70hEfrA_L_2ZgYVeQFA4sJus/s400/Snapshot_156.jpg" width="400" /></a></div>
<br />
"der schauer" is an evolving and ever-changing full-sim installation for my 5-month residency november 2011 - march 2012 granted by the Linden Endowment for the Arts (LEA), which attracted over 1000 visitors. the title is german and refers to both a shower (not taking a shower, but a rain shower, a shower of meteors, etc.) and the feeling of shivering. this installation has no static elements, everything is growing, falling, changing, or rising. <br />
<br />
pictures from the location can be found at <a href="http://www.flickr.com/photos/selavyoh/sets/72157628442237875/" target="_blank">my flickr</a>. machinima shot on location by <a href="http://www.youtube.com/watch?v=ZIdK-MsfM4I" target="_blank">jjccc Coronet in mid-december</a>, by <a href="http://youtu.be/NlorZ4BVk-k" target="_blank">MimesisMonday end of december</a>, by <a href="http://vimeo.com/34246539" target="_blank">Mab MacMoragh end of december</a> and <a href="http://vimeo.com/35125100" target="_blank">mid-january</a> and <a href="http://vimeo.com/36815449" target="_blank">mid-february</a>. Maddy Gynoid wrote a german <a href="http://echtvirtuell.blogspot.com/2011/12/lea-regionen-selavy-oh-der-schauer.html" target="_blank">blog post about the installation</a>. "What's this art" recommends the installation <a href="http://whatsthisart.tumblr.com/post/15123503603/selavy-ohs-installation-at-lea24-on-second-life" target="_blank">on her blog</a>. Another <a href="https://honourmcmillan.wordpress.com/2011/12/30/the-spectator-in-second-life/" target="_blank">blog post by Honour MacMillan</a> initially misunderstood the title to be "the spectator" and i have to admit that i don't mind. <a href="http://dividni.blogspot.com/2011/12/selavy-ohs-der-schauer-and-oberon.html" target="_blank">Dividni Shostakovich blogged "der schauer"</a> together with oberon onmura's "wave fields" just one sim further.Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com0tag:blogger.com,1999:blog-6235654554150108353.post-76064966696244187352011-10-15T18:52:00.001+02:002011-11-12T18:46:09.359+01:00the rules<div style="text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLUS1_OuhdTerH6SRbl5bhFU-3o1vQgeB4zWQgK3LbBfwTSK-KJEWFTlJSzMQwDeYDGDzRQVjnbUetwGpRnEuodN9XDmR0XRahA18qlf3-hFzH9cy-lC9PHUuAV8I3__YB3_btd7IjMBw/s1600/Snapshot_081.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="202" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLUS1_OuhdTerH6SRbl5bhFU-3o1vQgeB4zWQgK3LbBfwTSK-KJEWFTlJSzMQwDeYDGDzRQVjnbUetwGpRnEuodN9XDmR0XRahA18qlf3-hFzH9cy-lC9PHUuAV8I3__YB3_btd7IjMBw/s400/Snapshot_081.png" width="400" /></a></div>
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<b>the rules, part I & II</b><br />
installation for the <a href="http://lindenarts.blogspot.com/2011/10/announcing-lea-1-4-art-shows.html">LEA art shows</a><br />
<b>InterACT! </b>curated by Lori Landay<br />
and<br />
<b>Hyperformalists</b> curated by DC Spensley</div>
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opening october 15, 2011, 1pm and 2pm SLT</div>
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the
installation consists of two parts. in each part, 6^3 cubes are
distributed over a space of 7^3 cubes. the spatial configuration of the
cubes is slowly changing over time. the visitor can walk or fly through
the space or just watch it. it is possible to navigate through the space
- some cubes will act like an elevator moving the visitor one level up,
others will move away to open a new corridor.<br />
in part I, each cube
reacts to interaction - touching, sitting on it, or colliding with it.
part II of the installation reacts to interactions performed by the
visitors of part I. the specific reaction of each of the cubes is not
due to random chance but is determined by an inner logic - the rules.<br />
<br />
see <a href="http://savemeoh.wordpress.com/2011/10/16/megalomaniacs-compare-their-dicks/">saveme oh's blog for some fun critique </a>and a <a href="http://www.youtube.com/watch?v=o6HqcLnoj3s">machinima by laurel leavitt</a>.</div>Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com0tag:blogger.com,1999:blog-6235654554150108353.post-6900426750009918982011-07-28T14:00:00.003+02:002011-08-31T22:54:02.340+02:00random walk<div style="text-align: center;"><a href="http://www.flickr.com/photos/selavyoh/5943365486/" title="building by Selavy Oh, on Flickr"><img alt="building" height="316" src="http://farm7.static.flickr.com/6021/5943365486_042fa8a044.jpg" width="500" /></a></div><br />
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"random walk", conceived for Split Screen curated by Dividni Shostakovich, is a continuously changing algorithmic installation belonging to a series of permutative spatiotemporal works. visitors can actively influence the evolution of the installation by flying through it or can incorporate the avatar into the work by 'sitting' on one of the elements. <br />
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viewer recommendations: use the newest Linden Lab viewer (version 2.7 and better), switch on shadows. try different daylight settings (noon or midnight work well).<br />
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opening: Split Screen, July 31, 2011, 2pm SLT.<br />
see <a href="http://dividni.blogspot.com/2011/07/selavy-oh-and-kolor-fall-at-split.html">Dividni's blog</a> for more info, and read <a href="http://nordanomjorden.wordpress.com/2011/08/27/review-split-screen/">Flora's blog for a review</a>! Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com1tag:blogger.com,1999:blog-6235654554150108353.post-4230409149494719782011-06-11T22:56:00.000+02:002011-09-20T12:41:13.849+02:00LPDT2<div style="text-align: center;">
<a href="http://www.flickr.com/photos/selavyoh/5722635981/" title="letters and tables by Selavy Oh, on Flickr"><img alt="letters and tables" height="256" src="http://farm3.static.flickr.com/2042/5722635981_b17e977be4.jpg" width="500" /></a></div>
<br />
the new version of <a href="http://ohselavy.blogspot.com/2010/09/lpdt2.html">LPDT2</a> on opensim will be shown at <a href="http://isea2011.sabanciuniv.edu/panel/la-plissure-du-texte">ISEA 2011</a>. for the inworld experience, register at <span class="commentBody" data-jsid="text"> <a href="http://ngrid.org/blog/?q=node%2F3" rel="nofollow nofollow" target="_blank"><span>http://ngrid.org/blog/?q=n</span><wbr></wbr><span class="word_break"></span>ode%2F3</a>, or go from elsewhere on the hypergrid to hg.ngrid.org:8002.</span>Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com3tag:blogger.com,1999:blog-6235654554150108353.post-67747397230876228902011-05-08T22:02:00.002+02:002015-03-28T15:21:19.535+01:00construct @ humlab<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicZVKWUlTh8SzFol6s8xn599Ay5Q2ZmMuOV5qDgY_l3KJPCOaeo1n2JiBp-FUoYaIIINhZjb9QjrsTMwt2F4IE1cChOQU4vFbAOWpHztHanVPOoAvIUETxpiNFyYOt2jH7A29fddN32nM/s1600/code.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicZVKWUlTh8SzFol6s8xn599Ay5Q2ZmMuOV5qDgY_l3KJPCOaeo1n2JiBp-FUoYaIIINhZjb9QjrsTMwt2F4IE1cChOQU4vFbAOWpHztHanVPOoAvIUETxpiNFyYOt2jH7A29fddN32nM/s400/code.png" height="240" width="400" /></span></a></div>
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<span class="Apple-style-span" style="font-size: x-small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">code for 75 days</span></span></div>
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">Yoshikaze "Up-In-The-Air" Second Life Residency presents </span></span></div>
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">CONSTRUCT by Selavy Oh</span></span></div>
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">11 - 18 May 2011 @ Humlab, Umeå University, Sweden</span></span></div>
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">Opening Hours: 8am - 4pm Weekdays</span></span></div>
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">Opening: 11 May between 1:30pm - 4pm </span></span></div>
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">Artist-Talk at the Opening via Second Life at 2pm</span></span></div>
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">SL Location: </span><a href="http://slurl.com/secondlife/%20HUMlab/95/215/351"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">http://slurl.com/secondlife/ HUMlab/95/215/351</span></a><span class="Apple-style-span" style="font-family: Verdana,sans-serif;"> </span></span></div>
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">Curated by Sachiko Hayashi in collaboration with James Barrett at HUMlab</span></span></div>
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">"</span></span><i><span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">CONSTRUCT </span></span></i><span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">is a 75-day project performed during Selavy Oh's residency at Yoshikaze/HUMLAB. Selavy Oh was present every day adding one cube representing one day to the installation. The resulting installation built of 75 cubes, most of them reacting in various ways to the presence of visitors, can be conceived as collection of dynamic time capsules, a spatial blog or diary, that transforms time to space and thus breaks up the inevitable causality of its development by folding it to a multidimensional ensemble allowing for novel relations between its constituents. Moreover, the single days continuously exchange their positions, resulting in an everchanging labyrinth of cubes - some days even becoming inaccessible - which allows the visitor to discover new connections and associations that go beyond formal or semantic similarity." (Selavy Oh)</span></span></div>
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">For the HUMlab RL exhibition, Selavy Oh adds another dimension to her inworld installation by exposing codes she has employed for the construction of her work. By letting a code represent each day of her residency in the same manner as her inworld cubes, Selavy Oh's </span></span><i><span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">CONSTRUCT </span></span></i><span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">conceives a highly conceptual artwork, in which multiple representations can be cross-referenced and examined via a thread of a day, revealing creative process of interconnections, transformations and even contrasts between virtual construction, subjectivity and the behind-the-scene hardcore coding. (Sachiko Hayashi)</span></span></div>
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">Mab Macmoragh from Soup/Lovers Lane Studio has kindly contributed with a 23-minutes-long beautifully edited <a href="http://www.blogger.com/goog_1850257681">machinima of </a></span></span><i><span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;"><a href="http://vimeo.com/23359495">CONSTRUCT</a> </span></span></i><span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">to the RL HUMlab exhibition. Mab Macmoragh's thirty-seven "mini" machinimas, each depicting various scenes from Selavy Oh's inworld installation, are online and can be viewed at </span></span><i><a href="http://www.flickr.com/photos/mabmacmoragh/sets/%2072157626065546768"><span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">SL: Selavy Oh's construct</span></span></a></i></div>
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<a href="http://yoshikaze.blogspot.com/"><span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">Yoshikaze "Up-in-the-Air" Residency</span></span></a><span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;"> is a Second Life residency programme run by Sachiko Hayashi together with SL HUMlab sim manager James Barrett from HUMlab, Umeå University, Sweden. As part of HUMlab, its 3264 sqm land in Second Life supports SL artists in their pursuit of virtual art practices and researches. For inquiries, please contact: goodwind.seiling@gmail.com</span></span></div>
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">Yoshikaze is funded and hosted by HUMlab, Umeå University. </span></span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTCH5pNYfQd_vR2vXw9A9iUKIOyl7f5-8Uwfn-ug8AHCGc7PREsW8vWbIUev_aF9uCxcgUPY2CxxxqPA1aj4XEBHxuFRnO-o_MCnGFPMlvlOVFcSmuz_rfnEDaQUfLDQn0U0mIycKbyPMC/s1600/selavy_oh.jpg"><span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">Original exhibition poster</span></span></a><span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;"> design by Carl-Erik Engqvist.</span></span><br />
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<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">See <a href="http://blog.humlab.umu.se/?p=3398">summary by Jim Barrett</a>. </span></span><br />
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<span class="Apple-style-span" style="font-size: x-small;"><span class="Apple-style-span" style="font-family: Verdana,sans-serif;">at humlab</span></span></div>
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Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com0tag:blogger.com,1999:blog-6235654554150108353.post-24905716505469147982011-02-14T23:45:00.012+01:002011-05-19T09:11:55.758+02:00CONSTRUCT<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFJaKhBVpojx4xnszpnyu56wESBeqrGPibJgBb-MNlv4XQ7PftGUkj6SvJG1NWdQBSK6sD5NYLaoYFGqjzzApdOO-5IkKEqRBSZpKot3z-cWZ5FnJNsxNmB_DQzQcNhSSyhKRrA4KHZgY/s1600/Snapshot_003sm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="206" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFJaKhBVpojx4xnszpnyu56wESBeqrGPibJgBb-MNlv4XQ7PftGUkj6SvJG1NWdQBSK6sD5NYLaoYFGqjzzApdOO-5IkKEqRBSZpKot3z-cWZ5FnJNsxNmB_DQzQcNhSSyhKRrA4KHZgY/s400/Snapshot_003sm.jpg" width="400" /></a></div><div style="text-align: left;"></div><div style="color: black; text-align: right;"><i>remembering the future</i><br />
<i>imagining the past</i></div><div style="color: black;"><br />
</div><div style="color: black;">for the <a href="http://yoshikaze.blogspot.com/">upcoming residency</a>, i chose to construct a dynamic structure - one component for each day of the residency - that can be accessed by my visitors. each component will be a place-holder for the day it has been built. the components may contain artefacts, sounds, interactive elements, or may be empty. once the space is filled, the residency will be over.</div><div style="color: black;"><br />
</div><div style="color: black;">the residency will be filled with time. the space will be over. the structure may be empty. the component will be dynamic. the visitor is chosen. the artefact may be accessed, sound be interactive, elements be place-holders. each day will be a space. each time will be filled. the residency is upcoming. the residency is over. the day has been built. the components may be filled. the space may contain time. i chose to construct.<br />
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more info at <a href="http://yoshikaze.blogspot.com/">yoshikaze</a>.<br />
teleport to <a href="http://slurl.com/secondlife/HUMlab/95/215/366/">HUMlab</a>.<br />
see also the <a href="http://soup-spoon.blogspot.com/search/label/construct">blog posts at soup</a> by Mab Macmoragh.<br />
watch <a href="http://www.youtube.com/watch?v=_dwrp-xRzTk">chair cam sequence</a> at day 29.<br />
<a href="http://www.vimeo.com/22480051?ab">time lapse video</a> until day 60.<br />
<a href="http://vimeo.com/23879896">camera sequence</a> shown at HUMLab. <br />
Oberon Onmura's blog post at <a href="http://nwn.blogs.com/nwn/2011/05/second-life-artist-selavy-oh.html">New World Notes</a>.<br />
<a href="http://dividni.blogspot.com/2011/05/construct-by-selavy-oh.html">blog post</a> by <span class="post-author vcard"><span class="fn">Dividni Shostakovich.</span></span><br />
<span class="post-author vcard"><span class="fn"><a href="http://yoshikaze.blogspot.com/2011/05/interview-with-selavy-oh-on-construct.html">interview</a> with Jim Barrett. </span></span><br />
<span class="post-author vcard"><span class="fn"><a href="http://youtu.be/JNhMMpih_tI">machinima</a> by Lori Landay. </span></span><br />
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thanks to Jeremy Owen Turner for suggesting selavy for this residency.</div>Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com0tag:blogger.com,1999:blog-6235654554150108353.post-68761369415842346932010-11-21T23:37:00.003+01:002011-08-20T16:06:29.298+02:00chatroom<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnLMshUUU6CnOqxHdU9WnD3bx5kMNX20ZJDkdcn12sY0eE1Gwy6uAgsTd0esunWkZwTdK7PW6V5mNst2_vpxov7UVmP_qRIFwK1IebCTog3Izt5JyEhesPbJjQEI_uBeDqKXpQC5dP6ko/s1600/Snapshot_467.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnLMshUUU6CnOqxHdU9WnD3bx5kMNX20ZJDkdcn12sY0eE1Gwy6uAgsTd0esunWkZwTdK7PW6V5mNst2_vpxov7UVmP_qRIFwK1IebCTog3Izt5JyEhesPbJjQEI_uBeDqKXpQC5dP6ko/s400/Snapshot_467.png" width="400" /></a></div>Installation for the Second Life part of the Cyberfest in St. Petersburg, curated by Pinkpink Sorbet. See <a href="http://virtualcyland.blogspot.com/2010/11/cyberfest-at-cyland-sl-odditorium.html">Pinkpink Sorbet's blog</a> or the <a href="http://cylandfest.com/site/?lang=en#">Cyberfest</a> page for info.<br />
The installation is a simple white box, which makes extensive use of Second Life's shared media feature for presenting sound (a computer-generated voice reading a book from the <a href="http://www.gutenberg.org/wiki/Main_Page">project gutenberg</a>), video, and text display on the walls. The text chat of the visitors is answered by two instances of a <a href="http://www.pandorabots.com/">pandora bot</a>, which is listening and responding to itself in a positive feedback loop.<br />
A <a href="http://www.chatbots.org/ai_zone/viewthread/388/">discussion at a forum</a> dedicated to chatbots mentions the pandorabot Identity Absent several times.<br />
The behaviour of the chatbot was slightly changed following a mail from Richard Wallace:<br />
<blockquote>Hello, your bot Identity Absent is taking up a lot of resources on our community server at www.pandorabots.com . Please contact us at info@pandorabots.com or call me to talk about how we can better assist with your project.<br />
<br />
Best regards,<br />
<br />
Richard Wallace<br />
Chief Science Officer<br />
Pandorabots, Inc.</blockquote><br />
Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com1tag:blogger.com,1999:blog-6235654554150108353.post-58400908018012115502010-11-05T19:30:00.007+01:002011-01-14T22:38:06.512+01:00changing room<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX3LLYW3ew7t2TAbcp7yZ48de0X1XOa2AEDy42D5m3MnMbH9Cv77yNiqy8i8YAzi-zGWLrz4RL-n6HLWRufl0-Remb_ibEoXNhcvmCfaI9iDan5o6980C8FJoveDLd3fjknRsKZweoQKs/s1600/Snapshot_139.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX3LLYW3ew7t2TAbcp7yZ48de0X1XOa2AEDy42D5m3MnMbH9Cv77yNiqy8i8YAzi-zGWLrz4RL-n6HLWRufl0-Remb_ibEoXNhcvmCfaI9iDan5o6980C8FJoveDLd3fjknRsKZweoQKs/s400/Snapshot_139.png" width="400" /></a></div>Collaboration with Arahan Claveau, part <span class="UIStory_Message"><span class="Apple-style-span"><span class="Apple-style-span"><span style="font-size: small;">of Michael Takeo Magruder's <a href="http://www.takeo.org/nspace/sl004/">Changing Room</a></span> project. See <a href="http://arahanclaveau.blogspot.com/2010/11/changing-room.html">Arahan's blog</a>, his <a href="http://www.flickr.com/photos/crabcult/sets/72157625320958020/show/">slideshow</a>, and his <a href="http://blip.tv/file/4346786">machinima</a> for more info and visuals. See <a href="http://www.takeo.org/nspace/sl007/">Michael's documentation</a> about the event with even more pictures! </span></span></span><br />
<span class="UIStory_Message"><span class="Apple-style-span"><span class="Apple-style-span">And here is a text written by Nusch Ray specifically for this occasion:</span></span></span><br />
<blockquote>We, the visitors in the virtual world, are not the audience of this collaborative work of Arahan Claveau (Steve Millar) and Selavy Oh. In fact, we do not even know what the audience outside was experiencing, or whether there was such an audience at all. The changing room does not exist, even though it is documented. <a href="http://www.takeo.org/nspace/sl007/">Changing Room</a> is a conceptual work of <a href="http://www.takeo.org/">Michael Takeo Magruder</a>, who invites artists to work under heavy restrictions for a very brief time and <i>remix</i> a virtual space, that is, change the space by using only the virtual objects that are already present in that space. The visitors in the gallery, here it was a space in Belfast, can watch the transformation on a big video screen while it happens: a performance of restricted creativity.<br />
<div style="text-align: left;">Arahan Claveau and Selavy Oh used the time and space for a Warholian composition on the role of the audience: the space, which was supposed to be seen by the visitors in the gallery, was transformed in a non-space, an auditorium full of empty chairs, while semitransparent screens featured a film by Claveau, a succession of avatar portraits, clearly inspired by Warhol's screen-tests. Claveau and Oh not only changed the appearance of the virtual room, but also the function of the real gallery space: the virtual room became the auditorium for watching the visitors of the gallery at the other side of the screen, who would see the screen as projection surface for Claveau's 'screen-tests'. And to make these changes completely confusing, we can think of it as the artists' work within the work of another artist for an invisible audience, which then became the subject of observation, referring to the work of an artist who reflected on the relation of artist and audience ...</div><div style="text-align: right;"><i>Nusch Ray, November 2010 </i></div></blockquote><blockquote>Changing Room was a very challenging experience, it pushed us as artists to work within constraints that were in direct conflict with our usual practise, but it was these limitations that really defined how the space evolved throughout the construction. The inability to reproduce objects in the usual way forced us to approach the build differently, and we had to work closely together to overcome certain obstacles that would normally not be an issue. We started with some initial ideas which developed throughout the day, because there was a time limit and much of that was spent making and positioning objects and experimenting with scripts, we really had to focus on creating a space that would be visually strong but still use the medium of Second Life to its full potential. The end result we felt successfully conveyed our concept; a deconstructed cinema where real-world rules such as physicality did not apply, and when that was taken out of the equation it allowed for a disorienting environment that was contrary to conventions and expectations, something that was importantly in tandem with the spirit of the project.<i> </i><br />
<div style="text-align: right;"><i>Arahan Claveau, January 2011 </i></div></blockquote><span class="UIStory_Message"><span class="Apple-style-span"><span class="Apple-style-span"> </span></span></span>Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com1tag:blogger.com,1999:blog-6235654554150108353.post-12615800362781295802010-10-10T19:27:00.002+02:002011-05-09T10:13:50.673+02:00spherical topography<div style="text-align: center;"><a href="http://www.flickr.com/photos/selavyoh/4977259740/" title="transformation by Selavy Oh, on Flickr"><img alt="transformation" height="284" src="http://farm5.static.flickr.com/4083/4977259740_4114406730.jpg" width="400" /></a></div>dynamically changing cloud of cubes based on continuously changing homeomorphic transformations of a sphere. shown at magoo and the contribution of the museo del metaverso for the <a href="http://digitalart.2lifecast.com/">!D.A.!</a> festival.<br />
featured by soror nishi on <a href="http://sorornishi.blogspot.com/2010/10/best-of-my-week.html">her blog</a>.Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com2tag:blogger.com,1999:blog-6235654554150108353.post-88554338237539065512010-09-01T01:00:00.054+02:002010-11-27T23:58:49.394+01:00LPDT2<div class="post_text"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjow_QGaeljBJph2kLtHzGc-zR1r7v2E6_c6yNLNxEYTmRd5DQCQx_IhCrQ7O_W0rXvuMg3os_F4ul9f8osMHSi4fpGSvrFhqGbqNteZmdfqXW6nK_kS2ibIrCLYJnRAW1vCw_2fnKdnoA/s1600/Snapshot_404.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="227" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjow_QGaeljBJph2kLtHzGc-zR1r7v2E6_c6yNLNxEYTmRd5DQCQx_IhCrQ7O_W0rXvuMg3os_F4ul9f8osMHSi4fpGSvrFhqGbqNteZmdfqXW6nK_kS2ibIrCLYJnRAW1vCw_2fnKdnoA/s400/Snapshot_404.png" width="400" /></a></div><br />
LPDT2 is the Second Life incarnation of Roy Ascott’s groundbreaking new media art work <a href="http://www.medienkunstnetz.de/works/la-plissure-du-texte/">La Plissure du Texte</a> (“The Pleating of the Text”), created in 1983.<br />
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LPDT2 will be projected into Real Life in Seoul, Korea during the <a href="http://www.indaf.org/e_index.asp">INDAF new media art festival</a> held at Tomorrow City, Songdo, Incheon, throughout September 2010 (<a href="http://www.indaf.org/e_sub02_02.asp">link to project</a>). The project will also be open to visitors in Second Life during this month, starting from September 1st. See <a href="http://lpdt2.tumblr.com/post/977605069/about-lpdt2">here</a> for an in-depth description of the project (text by Alpha Auer).<br />
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<a href="http://planetary-collegium.net/"><b>Roy Ascott</b></a>’s project has been co-authored in Second Life by <b>Selavy Oh</b> (programming and architecture), <b>MosMax Hax</b>, aka. <a href="http://mosmax.wordpress.com/max-moswitzer/">Max Moswitzer</a> (architecture and terrain) and <b><a href="http://www.alphaauer.com/">Alpha Auer</a> + Alpho Fullstop</b>, aka. Elif Ayiter (avatars and soundscape). Further associates are <b>Frigg Ragu</b>, aka. Heidi Dahlsveen (avatar animations) and <a href="http://www.i-dat.org/roy-ascott-indaf-lpdt2syncretica/"><b>i-DAT</b></a> from the University of Plymouth, UK (Real Life SMS input). Special thanks go to the University of Applied Fine Arts, Vienna, who have made the project come to life through the provision of their Second Life island for the duration of the show.</div><br />
More information at the official <a href="http://lpdt2.tumblr.com/">LPDT2 website</a>. Slideshow by Alpha <a href="http://vimeo.com/14518397">here</a> (this video is also shown at the Shanghai WorldExpo in the <a href="http://www.madrid2010shanghai.com/calendario.asp?evid=79&id=1">Madrid Pavillion in the program of OpenThisEnd</a>).<br />
See sentences sampled by the text generator and selected by visitors at the <a href="http://twitter.com/lpdt2">twitter</a> stream!<br />
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Teleport directly to the installation <a href="http://slurl.com/secondlife/Angewandte/193/117/41">here</a>.<br />
Download custom sky settings for the Second Life viewer <a href="http://www.alphaauer.com/lpdt2/LPDT2.zip">here</a>!<br />
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See <a href="http://www.youtube.com/watch?v=3EdqM-k9JfI">Mab MacMoragh's machinima</a> and <a href="http://soup-spoon.blogspot.com/2010/09/roy-ascotts-lpdt2.html">her blog post</a>, <a href="http://www.flickr.com/photos/narsisstic/4995808143/">Frigg's machinima</a>, <a href="http://ladygogogoch.blogspot.com/2010/09/lpdt2.html">Clarissa Ribeiro's blog</a>, a German <a href="http://www.avameo.de/index.php/2010/10/22/pia-piaggio-in-lpdt-2-0/">blog post by Stephanie Posselt</a>, and <a href="http://www.asquare.org/networkresearch/2010/lpdt2">Garrett Lynch's blog post</a>! but that's not all, the installation has been used to shoot <a href="http://miyokoismagic.blogspot.com/2010/09/closed-eyes-opened-mouth.html">fashion pictures</a>, make machinima or use it as backdrop for sl photography (see the <a href="http://www.flickr.com/groups/lpdt2/">flickr group</a>).<br />
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<div style="text-align: right;"><span style="font-size: x-small;">scripted chair cam, video taken by mosmax hax</span><br />
<div style="text-align: left;"><br />
</div><div style="text-align: left;"><span style="font-size: x-small;">Ascott R, Ayiter E, Moswitzer M, Oh S. <a href="http://www.intellectbooks.co.uk/journals/view-Article,id=10050/">LPDT</a>. Metaverse Creativity 1:81-100, 2010 </span></div></div>Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com0tag:blogger.com,1999:blog-6235654554150108353.post-79159649282098545602010-08-09T13:53:00.009+02:002010-09-26T16:06:28.656+02:00a space to talk<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj168ytj5b0-bpeFW6HXUXML595sEGB_Wsy4XrqnEVza4_5oYBq73eU8Xxr7FPYGWU2JCZ-yKZLnyUGZsZwvcySTMDWbKeqT9AKMMgxNLYhEmA-ZIyjX_xP7bsjUU6CW5s53uI3Xfd29NI/s1600/Snapshot_119.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj168ytj5b0-bpeFW6HXUXML595sEGB_Wsy4XrqnEVza4_5oYBq73eU8Xxr7FPYGWU2JCZ-yKZLnyUGZsZwvcySTMDWbKeqT9AKMMgxNLYhEmA-ZIyjX_xP7bsjUU6CW5s53uI3Xfd29NI/s400/Snapshot_119.png" width="400" /></a></div><div style="text-align: right;"><span style="font-size: xx-small;">letters provided by mosmax hax</span></div><div style="text-align: right;"><br />
<div style="text-align: left;">performance on tuesday august 10, noon SLT, at the <a href="http://odysseyart.ning.com/">Odyssey</a> Performance Art Festival 2010 (<a href="http://maps.secondlife.com/secondlife/Odyssey/154/131/27">teleport</a>).</div></div><br />
selavy oh will be present during the whole performance. the duration of the performance is determined by the visitors.<br />
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during the performance, every letter chatted by the visitors is transformed to a prim-letter, which is created above the visitors. the artist will not participate in the chat. the letters are forming a structure, similar to a frozen fountain, above the visitors. since only a limited number of prims can be created on a given simulator, the performance ends as soon as there are no more prims available. at the end of the performance, the duration is announced and all letters fall down onto the visitors. after some time, the letters start floating away.<br />
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see my odyssey picture <a href="http://odysseyart.ning.com/photo/albums/a-space-to-talk">album</a>, mab macmoragh's <a href="http://www.flickr.com/photos/mabmacmoragh/sets/72157624700369504/show/">slide show</a>, nicolex's <a href="http://www.youtube.com/watch?v=nK4NWfCWtL8">machinima</a>, and the official <a href="http://www.youtube.com/watch?v=aPHhS8y30KU">machinima by liz solo</a>! read garrett lynch's <a href="http://www.asquare.org/networkresearch/2010/2010-odyssey-performance-art-festival">blog about the event</a>.<br />
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second performance, renamed to <b>the limits of communicative space</b>, saturday september 26, 1:30 SLT at <a href="http://maps.secondlife.com/secondlife/ECNCS/163/215/21">ECNCS</a> for the opening of the french <a href="http://www.e-cncs.net/">Centre national du costume de scène et de la scénographie</a>. the performance unexpectedly lasted 4523.758 seconds, that is almost 1.5 hours, and the letters used over 9000 prims. the organizer marc moana was generous enough to let the performance run until the very end.Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com0tag:blogger.com,1999:blog-6235654554150108353.post-90568836040834328292010-07-15T20:35:00.004+02:002010-07-19T11:30:54.453+02:00don't be afraid<a href="http://www.flickr.com/photos/selavyoh/4797115084/" title="don't be afraid by Selavy Oh, on Flickr"><img alt="don't be afraid" height="299" src="http://farm5.static.flickr.com/4077/4797115084_b6345586b5.jpg" width="400" /></a><br />
work for the group exhibition "It was a blur" curated by Radio Signals. to clarify: my contribution are just the moving letters.<br />
opening july 16th, 6pm SLT, closes august 16th. teleport to <a href="http://maps.secondlife.com/secondlife/Mirror/128/128/27">mirror</a>.<br />
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all participants had to obey several formal restrictions, such as objects being full bright, no glow, use either a given grey texture (HEX: #d1d0d6) or the blank white standard texture. only 2D objects laying on the ground were allowed to use colors or other textures. selling objects or wearable art was explicitly allowed.<br />
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see also arahan claveau's <a href="http://arahanclaveau.blogspot.com/2010/07/it-was-blur.html">critique of the show</a>, and bryn oh's <a href="http://www.youtube.com/watch?v=BVjtKtugNBk">machinima</a>.Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com2tag:blogger.com,1999:blog-6235654554150108353.post-39845453632361446672010-06-06T12:39:00.009+02:002010-12-02T23:07:41.407+01:00homology<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQupVikuk2Q-06CLwa__wDWgRilkG56O5wFvZh4uKCACYEaebGXBtEk93zxnupMhati7GdF-LjMmnno32CNMYHMz011R8atTTuhRmWXvuYnhzxbEjj0I1hwi_BlI2foc73EIDkiACZzmM/s1600/homology.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQupVikuk2Q-06CLwa__wDWgRilkG56O5wFvZh4uKCACYEaebGXBtEk93zxnupMhati7GdF-LjMmnno32CNMYHMz011R8atTTuhRmWXvuYnhzxbEjj0I1hwi_BlI2foc73EIDkiACZzmM/s400/homology.jpg" width="400" /></a></div><blockquote><a href="http://www.merriam-webster.com/dictionary/homology"><b>ho·mol·o·gy</b></a><br />
Pronunciation: <span class="pr">\hō-<span class="unicode">ˈ</span>mä-lə-jē, hə-\</span><br />
Function: <i>noun</i><br />
Inflected Form(s): <i>plural</i> <b>ho·mol·o·gies</b><br />
Date: circa 1656<br />
<b>1 :</b> a similarity often attributable to common origin<br />
<b>2 a :</b> likeness in structure between parts of different organisms (as the wing of a bat and the human arm) due to evolutionary differentiation from a corresponding part in a common ancestor — compare <a href="http://www.merriam-webster.com/dictionary/analogy">analogy</a> <b>b :</b> correspondence in structure between a series of parts (as vertebrae) in the same individual<br />
<b>3 :</b> similarity of nucleotide or amino acid sequence (as in nucleic acids or proteins)<br />
<b>4 :</b> a branch of the theory of topology concerned with partitioning space into geometric components (as points, lines, and triangles) and with the study of the number and interrelationships of these components especially by the use of group theory —called also <i>homology theory</i> — compare <a href="http://www.merriam-webster.com/dictionary/cohomology">cohomology</a> </blockquote>Live performance with qiezli Hixantapo (Jeremy Owen Turner) at the Museo del Metaverso, Wednesday, June 9, noon SLT. Streamed live at the <a href="http://viareggioartproject.blogspot.com/2010/05/eventi-collaterali-in-sl.html">Viareggio Art Project</a>!<br />
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<div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: center;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvt-f9bnOQ3oj4X0EVSFPQorUJ1H2M64wrfiR0ARu1JUoxuD04ba61PZRWzLRb8ZtkHX2-0FAyepypWmHaGYc26D-p1YHGFw1qHd8rWCXwyJ6p0NYvT2lIK4D01bhFXXl5jsN3TH0Qm8w/s1600/homology1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvt-f9bnOQ3oj4X0EVSFPQorUJ1H2M64wrfiR0ARu1JUoxuD04ba61PZRWzLRb8ZtkHX2-0FAyepypWmHaGYc26D-p1YHGFw1qHd8rWCXwyJ6p0NYvT2lIK4D01bhFXXl5jsN3TH0Qm8w/s400/homology1.jpg" width="400" /></a></span></div><span style="font-size: x-small;"><span style="font-family: Verdana,sans-serif;">Left: qiezli as abstract avatar consisting of colored geometric shapes and Selavy. Right: "undressing" the avatars reveals the underlying human shape of both avatars. After being completely undressed, both avatars swapped shape and appearance and slowly dressed using "clothes" and attachments of the other, thus becoming the other.</span></span><br />
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watch <a href="http://vimeo.com/12581661">machinima by mab macmoragh</a> and <a href="http://odysseyart.ning.com/photo/albums/homology-1">screenshots by selavy oh.</a><br />
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Re-performed November 20, 2010, together with qiezli for the mixed-reality event Zeitgeist, a project by <b>Nora Furlough</b>, which was seen at the <a href="http://murogallery.com/">MuroGallery</a> in Geneve and on <a href="http://odysseysimulator.blogspot.com/2010/11/zeitgeist-on-odyssey.html">Odyssey</a>.Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com0tag:blogger.com,1999:blog-6235654554150108353.post-11567471284795777012010-05-30T18:30:00.004+02:002010-06-14T11:50:00.674+02:00big bang<a href="http://www.flickr.com/photos/selavyoh/4616038159/" title="test by Selavy Oh, on Flickr"><img alt="test" height="299" src="http://farm4.static.flickr.com/3365/4616038159_d67e70b3d8.jpg" width="500" /></a><br />
work in collaboration with <a href="http://mosmax.wordpress.com/">mosmax hax</a> (Max Moswitzer) for the <a href="http://secondlifeart.ning.com/page/scienart-1">Scien&Art contest</a>.<i> big bang</i> comes in two flavors: one for collectors, and one for exhibitions.<br />
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the <b>collector version</b> consists of a single object, the seed, that is given to the collector. once unpacked, i.e., rezzed from the user's inventory, the object triggers the <i>big bang,</i> which lasts about two minutes and results in complete self-destruction. due to the properties (permissions) of the seed object, which cannot be copied, a repetition is impossible, because the seed object is destroyed together with the <i>big bang</i>. thus, the work can only be experienced once and is part of the collection only as long as it is not experienced.<br />
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the <b>exhibition version</b> consists of a seed object, which triggers the <i>big bang </i>upon touching it. after teh first touch, the visitor gets the following message: "<i>do not touch the forbidden object again unless you want to trigger the BIG BANG. triggering may violate the rules of this land and may lead to expulsion. triggering the BIG BANG will be at your own risk.</i>" after touching a second time, the message is: "<i>probably you accidently touched the forbidden fruit again. you are warned for the last time. triggering the BIG BANG really is at your own risk!!!</i>". the visitor can then trigger the <i>big bang</i>.<br />
notes about the exhibition version, distributed in a notecard:<br />
<hr style="height: 2px; width: 100%;" /><div style="text-align: center;">Forbidden Fruit: A Theoretical Model for the Big Bang</div><div style="text-align: center;">Selavy Oh</div><br />
<div style="text-align: justify;">The Big Bang is the prototypical <span style="font-style: italic;">creatio ex nihilo</span> that either seems to require the touch of a cryptic god external to itself or constitutes a mysterious everlasting cycle of creation and destruction. Here we propose the Big Bang contained in the Forbidden Fruit as a theory that unifies the expanding and contracting versions of current cosmology. We suggest that the universe created by the Big Bang is vanishing into the void, but that the creative act performed by the avatar, who assumes a god-like attitude, will start the cycle again. The touch of the creator may, however, be violating the underlying laws, the laws of physics dictated by the terms of service, and instead of being able to admire the successful creation, the creator may be punished by expulsion. Several further side effects of the Big Bang are explained by the proposed scheme: the time dilation accompanying the Big Bang can be observed in the statistics panel, the repetitive nature and limited number of the generated elements is clearly visible, the variability in size has a fractal character, and the cumulative energy consumption equals that of an average laptop computer. Finally it is concluded that the similarity in overall appearance of the generated universes clearly proves that the creative mind was not the one triggering the Big Bang, but the one inventing this concept.</div><hr style="height: 2px; width: 100%;" /><blockquote><i>"The Competition aims to expose and reward the best artworks created in Second Life to communicate scientific concepts."</i><br />
<div style="text-align: right;"><span style="font-style: italic;">Scien&Art Competition (2010) </span></div><br />
art does not <i>illustrate</i>. art never <i>communicates</i> any concepts outside of art. if an artwork is concerned with scientific concepts, it does so in a critical discourse. art can talk about concepts and topics that are inaccessible to science. art and science are the two faces of the Janus called culture.<br />
<div style="text-align: right;"><span style="font-style: italic;">Selavy Oh (2010)</span></div></blockquote><blockquote>another way of putting it might be that art deals analogously with the state of things “beyond physics” where philosophy had to make assertions.<br />
<div style="text-align: right;"><i>Joseph Kosuth: Art After Philosophy (1969)</i></div></blockquote><hr style="height: 2px; width: 100%;" />note: surprisingly, this work was not among the winners of the contest.<br />
but see the <a href="http://secondlifeart.ning.com/xn/detail/4560948:BlogPost:807">blog post by zorro hirvi</a> for another opinion, and listen to the <a href="http://brooklyniswatching.com/2010/06/14/the-new-amy-freelunch-show-3-exploding-selavy/">podcast by amy freelunch</a>!Selavy Ohhttp://www.blogger.com/profile/04423016421241533409noreply@blogger.com1